Wednesday, 28 September 2016

Week Three- INTERIM

Session One - Interim

We had our interim, presenting four different poster concepts, receiving/giving critique and analysing our work. These were the four we presented:


-Type hard to read
-Pink flamingo very American, find something more kiwi and local


-No visual hint to zombies
-Cold silhouettes don't really show community - too vague



-Zombies silhouettes too obvious and 'in your face' - try something more subtle, show 'impending'
- Cool idea but it can't really develop from here



-Clearly strongest design
-Hints at impending zombie apocalypse nicely
-Clearly identifiable as zombie to all, references classic zombie icon/movies
-Needs better sense of community
-Try dog's paw? Grave yard? Jewelery on hand? Gripping someone's foot? Some authority figure looking scared?
-Look at specific neighbourhoods - what shows Newtown? 
-Try different (grunge) type faces

Here are some thoughts/notes on the interim and other people's works:


And some iteration ideas for the poster design:





Looking at possible wireframes and analysing existing wireframes:

NzOpera




Ideas for us






Session Two

Today we had some really useful and informative lectures. 
The first lecture by Tristam Sparks talked about trans-media as a form of storytelling. Good trans-media should have a sort of narrative which unfolds as the user engages. He talked about the use of an experience journey as a way of thinking about the user, where the user would be when they encounter the media, what order you intend for them to experience the media, what they would be thinking about and how they would be feeling. 
Sparks talked about Key terms such as User experience, Experience design and so on (GUI, UI, HCI, IXD, UX, XD). These are terms I've been interested in in the past but haven't yet researched them. 
When creating trans-media platforms this is the suggested development sequence:

1. Sketches
2. Wireframes
3. Wireframe prototypes
4. User interface design
5. User interface prototype
6. Development and production
7. Iterate (refine and repeat)

The second lecture was held by Tim Turnidge and focused on Prototyping with InVision. Learning about InVision was really exciting for us as it allows for fast ideation and getting our websites up for a test fun easily and efficiently. The lecture was really interesting and comprehensive though I imagine InVision would quickly get frustrating due to it's limitations. While it's easy and quick, it's also pretty limited in what you can do with content. 

Experience Journey:


During class we critiqued our poster iterations:



Our critique:

-Gnome one makes them look like their fighting for attention - needs better hierarchy
-Try the other thumbnail iterations we previously came up with
-Try hose one without box so we're not 'growing' the zombie

Tim critique:

-The action of watering and growing is a good metaphor for growing the community, needs to be clearer; use text to show this.
-The gnome is the strongest; shows neighbourhood, adds another element, makes it lighter and fun, expression gives a lot of possibilities for iteration and can be funny. 
-Agrees there needs to be better hierarchy
-Try multiple gnomes like a neighbourhood, consider other backgrounds, expressions etc. 


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